Tuesday, October 23, 2012

Medal of Honor: Warfighter Released!

Medal of Honor: Warfighter has been released today for North American players on the PS3, XBOX 360, and PC. You may notice a patch when you start it with a lot of tweaks and new features. The game will launch globally October 26 for everyone.



Medal of Honor: Warfigter is expected to have a solid single player experience. A new trailer has been released as well.

Adding on to the new release there a nice little patch update with tweaks and new features for gameplay, user interface, matchmaking, parties, and lots more.

New Features:


  • Now able to add friends and join parties while in-game.
  • Can invite others to your platoon or apply to join a platoon while in-game.


Multiplayer Gameplay:
  • Removed initial delay to Spec Ops Signal Scan charging.
  • Snipers in Recon stance will no longer be visible to enemy RQ7/RQ11 UAVs.
  • Increased the accuracy of server-side aiming prediction.
  • Fixed an issue with “Fall Back” spawning to improve its behavior.
  • Fixed spawn type changing to Buddy Spawn automatically when it is not supposed to.
  • Call in a Blackhawk for the losing team if they are getting dominated in Sector Control.

Single-Player Gameplay:
  • Added tutorial text to first sniper encounter to help teach player about bullet drop.
  • Fixed an issue where the default difficulty was set to Easy instead of Normal.
  • Fixed an issue where controls would become unresponsive under certain conditions.
  • Fixed an issue with one of the in-game cinematics.
  • Improved single player stability and fixed progression stoppers.



Matchmaking, Parties, and Platoons:
  • Smoothed out the matchmaking flow between successful matchmaking and joining the player to the game.
  • Players can no longer join an invitation only party without being invited.
  • Fixed issues with joining single players together into Fireteams.
  • Fixed an issue where Veteran platoon members could not reach Elite status.
  • Platoon ownership is now automatically transferred to the most senior member/GM of the platoon when the current leader leaves the platoon.
  • Fixed an issue where a member that is removed from a platoon becomes its leader.
  • Fixed an issue where players could not rejoin the same platoon matchmaking server after playing a game on that server.
  • If a player leaves one platoon and joins another, their platoon card now properly reflects that change.
  • Fixed an issue where the platoon patch would not show up for other members if one member leaves the platoon.
  • Fixed another issue where the platoon patch would no longer show up under certain circumstances.
  • Sending a platoon invite when both players are in-game now works properly.



Weapons:

  • Fixed “no scope” shooting. Players were getting immediate ADS accuracy without having to wait for the scope to come all the way up. Was very exploitable for snipers.
  • Sped up the bolt action on the CS5, since it was longer than the TAC300.
  • Fixed issue with gap between where the LTLM can’t fire and where it indicates the target is too close.
  • Reduced the damage/range of the Demolition’s SMGs (Scar PDW, HK 416c, Suchka), as they were overpowered.
  • Made switching between primary and secondary weapons much more responsive.
  • Fixed an issue where a grenade would not be thrown the next time if the user switches to their weapon while cooking a grenade.
  • Player will now switch back to their secondary weapon if that is the weapon in use when throwing their last grenade
  • Fixed an issue where aiming was pushing the player away from the wall they were standing next to.
  • Fixed clearance check for placing the Radar Jammer.
  • Fixed auto-ADS not working when peek-and-leaning while prone.
  • Implemented pre-streaming for weapons to reduce the time from spawn to ready-to-fire to be 0 seconds in most cases. Down from around 2 seconds prior to this fix.



Navigation:


  • Made the start button responsive as soon as the player enters the first menu screen.
  • Simplified the way players navigate and select in the My Gun and Class Select menus.
  • Fixed the way the UI handles scrolling, including speed and correct scroll bar position.
  • Cleaned up a number of other small navigation quirks and issues.


User Experience:
  • Servers in the Server Browser are now sorted based on ping, giving priority to servers closest to the player.
  • Filtering servers by name now works properly.
  • Fixed an issue where changes in My Gun and My Soldier were not being retained when joining a game via the Quick Match or Matchmaking options in the MP Lobby.
  • Optimized the login flow into Multiplayer.
  • Updated the MP Lobby to include a shortcut to creating a Party.
  • Quick Match button in the MP Lobby is now contextual, and will change to Platoon Matchmaking if you are in a Platoon Party.
  • Fixed the Server Browser filter to properly sort for games that have 6+ open slots.
  • Fixed a 20 second hang during the Online Pass flow.
  • We now keep the queuing message open as long as the player is still queuing.
  • Clean up notification numbers when a new item is viewed.
  • Various other flow and user experience optimizations.



Visual Polish:
  • We now turn off the HUD when we start to show the outro scoreboard.
  • Fixed display of text in disabled dropdowns.
  • Fixed some subtitle lines being cut off.
  • Removed hints and tips from the loading screens that were no longer valid.
  • Fixed the Player Banners to display the correct rank icon and number.
  • Fixed placement of auto-save icon on CRT TVs.
  • Fixed HUD elements not showing in certain cases.
  • Fixed animations in the post-match screens as they show the player’s progression.
  • Fixed the timer not displaying in the post-match screens.
  • Fixed player name tags not showing up in-game in Home Run.
  • Icons are now scaled on the sniper’s mini-map when they are using the bipod.
  • Updated the art used in the Player Banner.
  • Fixed some camera issues on level entry.
  • Fixed the demolitions class mask display in certain situations.
  • Fixed an issue that would cause some images not to display properly.
  • Various other alignment, corruption, overlap and visual improvements and fixes.

Misc Fixes:
  • Fixed an issue where the Battlelog social hub introduction was showing every time you opened the Battlelog social hub.
  • VOIP team channel no longer includes players from the other team.
  • Round cycling no longer changes VOIP settings for the players
  • Fixed an issue with VOIP in the Home Run game mode.
  • Fixed an issue where Double XP was not being awarded to players who had both logged on to medalofhonor.com and who had played on a multiplayer server.
  • Fixed an issue where the Global Warfighter medal was not being awarded after players had completed a tour with each class.
  • Fixed muffled firing sounds when scope is zoomed in.
  • Localization fixes, in both audio and text.



Additional Multiplayer Gameplay on PS3 & PC:
  • Improved the camera for the Apache.
  • Improved the aiming of the rockets in the Apache.
  • Improved Blackhawk functionality in Novi Grad Warzone.
  • Fixed a bug in the rules for pre-round in Combat Mission.
  • Fixed a couple of out of bounds issues in Sarajevo Stadium.
  • Fixed an out of bounds issue in Basilan Aftermath.
  • Fixed a bad spawn point in Team Deathmatch in Somalia Stronghold.
  • (PS3 – Japan) Fixed an issue that prevented 17-year old users from playing online.



Additional Visual Polishes on PS3 & PC:
  • Fixed an issue where support action icons were overlapping each other.
  • Kill messages should now better match timing within gameplay.
  • Improved readability of kill messages.
  • Fixed visual effects issue in Tungawan Jungle.
  • Fixed mini-map issue in Shogore Valley.
  • Improved visual fidelity of some of the flag images.
  • Smoothed transitions between screens in the Mulitplayer menus.
  • Fixed a visual glitch when adjusting the brightness in the Options menu.
  • Fixed a bug where the News in the MP Lobby was not showing up.



Additional Misc Fixes on PS3 & PC:
  • Removed Quit Game from the Top Navigation Bar in the in-game pause menu and placed it under “Last Resort” in the Respawn Menu.
  • Fixed a case of an explosion not playing the correct audio.
  • Various audio mix updates.
  • (PS3 – Japan) Various stability fixes.
  • Fixed functionality and list updates for Favorite and Recent servers.
  • Players with chat restrictions are no longer allowed to create their own platoon.
  • Platoon names and tags are now restricted to no more than 3 numerals each.
  • (PS3 – Japan) Fixed two issues related to platoon names and chat-restricted accounts.
  • Fixed an issue with invites specific to PS3 and PC where the player would get stuck on a black screen.
  • Various stability and performance improvements.
  • (PS3 – Japan) Fixed an issue related to save file size calculation.



Additional Fixes on XBOX 360:

  • Improved the handling of memory cards and saved profiles.
  • Improved handling of parties and Fireteam designations in Platoon matches.
  • Fixed an issue related to progression loss if the user removes the storage device.
  • Fixed an issue where a player’s class was changing without their input.
  • Fixed an issue where, under certain circumstances, brand new players were forced to play with a placeholder weapon in multiplayer until their first death.
  • Stability improvements.



Additional Fixes on PC:
  • Fixed an issue where controller prompts were showing even though a controller was not plugged in.
  • Mouse wheel now works with all scrolling lists in the game.

iPad Mini Officially Announced

Tim Cook took to the stage at Apple's media event today and announced the new iPad.





The iPad will feature the A6X chip, which is said to double the performance of the previous A5X chip that was in the last iPad. It is noted to have 10 hours of battery life and will feature a 720p Facetime camera. It will support LTE and 3G data connections and has better wifi performance. It will also include a lightning port, and will come in both black and white.



The device will fit in your hand, and weighs only 0.68lb. It is only 7.2m thick and has a 7.9 inch screen with 1024px x 768px. All previous applications built for other iPad models will work perfectly on the iPad mini.

Preorders start on October 26th for wifi models, and 2nd November for cellular models.

Sunday, October 21, 2012

[RELEASE] MW3 Save Mods - PS3 - No Jailbreak! (From NGU)


Today I present to you something totally new - MW3 Campaign Mods for PS3! This is the ONLY modded save released for MW3 to date, and here's the best part - you do not need a jailbroken PS3 to do this! Although you don't need a jailbroken PS3, you are going to need Xploder to resign the modified save.


ELITE USERS: Check out other saves including God Mode here: http://www.nextgenupdate.com/forums/...-save-ps3.html





Requirements:
-Xploder (for resigning your save)
-A USB device

Tutorial:

1. Go onto your PS3 and copy your MW3 save over to your USB (if you don't have a MW3 save, start up MW3 and click through the setup options then quit the game). This is your clean save; you will need this for Xploder.

2. Download the modded save file: Click me!

3. Use Xploder to resign the modified save file to your PS3 profile - if any of you are having trouble with this, please follow this tutorial.

4. Copy the resigned save to your USB and over to your PS3, if it says there is already save data there just overwrite it.

5. Launch MW3 and click on Campaign, then Resume Game.

6. Enjoy your mods!



Mods included in this save:
-Increased Jump Height - about 5 times the default value
-Fast Sprint
-Promod Vision



Here is a video of the mods in action, thanks to xRaW:





FAQ:

Q: Does this work on any update version?
A: YES! This works on any update, including 1.17.

Q: If I use this, can I get banned?
A: It is extremely unlikely that you will get banned for this. It is only for campaign, so it is undetectable.

Q: Can you resign my save for me plzz??1?//?
A: NO. Do not ask me to resign a save for you. I will not do it.




A few things to keep in mind:

-This does not work for spec ops. There may be a way to get it to, but if there is I haven't figured it out yet.

-Fall damage is NOT disabled. Sorry, but MW3 is set up in such a way that those dvars cannot be changed. Be careful when jumping, if you fall too far you will die.
Credit for this goes to ChocoErased from NGU 
Link to post: Release PS3 MW3 Save Mods